#1880 Akkor szépen kezdjétek felsorolni mi az ami elkészült a több mint 3 év alatt.
Addig amíg gondolkodtok én mutatom mi az ami nem.Stretch goals not delivered
Decorations
co*ckpit decorations (bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters)
Class I repair bot (in hangar)
Hadesian artifact
100 star systems at launch
Odin system
Tyrol system
Kellog system
Goss system
Orion system
Ellis system
Cathcart system
Tal system
Geddon system
Chronos system
Tamsa system
Tanga system
Cano system
UDS-2943-01-22 system
Kabal system
Oretani system
Exclusive star system for pre-launch backers
Ships
Bengal carrier as a playable ship
Frigate ship class
Destroyer ship class
Escort Carrier ship class
Battlecruiser ship class
Banu Merchantman
RSI Orion
Aegis Surveyor
Anvil Carrack
MISC Hull C
MISC Endeavor-class Research Platform
Anvil Aerospace Crucible
Espera Prowler
Genesis-class Starliner
Ship systems and components
Command and Control center (Tie all of your ships' sensors together and assume central command from the 3rd seat)
Enhanced capital ship systems (damage control teams, navigation and engineering consoles)
Ship upgrade package containing an engine modifier
Engine tuning kit
Updated scanning software
Ballistic gatling weapon (Preacher Armament Inquisition XXII)
J-Span Cryo-Star cooling system
Enhanced ship modularity
Base types
Vanduul trading post base type
Alien derelict base type
Gameplay
50 missions in Squadron 42
Hibernation mode (saving your game)
Place bets on Arena Commander competitions
Manage space stations (player-owned space stations)
Planetside FPS combat
Salvage mechanic career
Public transportation system
Enhanced mission design for Squadron 42
Explorer-class "ExoGlass" mobiGlas rig
Omni Role Combat Armor (ORC) mk9
Stellar Cartography in-game map room (not the website version)
Alien languages (Vanduul, Xi’An, Banu)
BB-12 Manned Maneuvering Unit
Independent Arbitrator’s Guild
More detailed AI activities
Pets
Technical
Hardcore flight sim controller support: Flight chairs, MFDs (Multi Function Displays)
Multiple monitor support
Track-IR support
Virtual reality (Oculus Rift) support
Servers in Europe and Australia (before/during alpha)
Outside the game
Professional mod tools
The first Squadron 42 mission disk: Behind Enemy Lines
“Behind the Scenes of Star Citizen” documentary film
Digital 42-page Upgrade Handbook (customizing and overclocking ship systems)
Digital Jane’s Fighting Ships style manual
RSI Museum airing monthly
Retaliator CommercialSee AlsoHow to Prepare the Ship for Grav Drive in the First Contact Quest in Starfield | Attack of the FanboyStarfield: Best Ship Grav Drive And How To Get ThemBest Grav Drives and Grav Drives Explained | Starfield|Game8How Accurate is Starfield's Space Travel? We Asked an ExpertFeatures advertised but not delivered
Rentable ships (outside Arena Commander)
Some ships with artificial gravity (or not)
Different HUDs for different ships
Hull breaches
Shuttles for larger ships to land on planets
Banu ports and stations for trading
Parking smaller ships in the Idris
Inertia on objects not anchored on ships
Beam weapons for larger ships
Tractor beams and EVA for cargo
EVA ship repair
Wreck exploration
Benefits for ejecting from a ship about to explode
Wreckage as a navigational hazard
Using inertia for flight rather than burning fuel all the time
Dangerous and dynamic Jump Points
Changeable gravity systems for ships
Booby traps and trackers for cargo
Detailed navigation system
Weapon slaving
Detailed ship destruction for large ships
Ship repair and cleanliness/degradation
Ship trade-in and buying used ships
Naming your ship
Manual and auto-docking
Customizable AI voices for different aspects of your ship
Organization infiltration
Playing as another alien race
Run your own business
In depth non-FTL communication
Bounty hunting system
Player influenced politics
In-game VOIP and “Live Driver”
Shareable star map locations
Group mining operations
In-fiction “Live Team” that will report player driven events as in-fiction news
Dynamic population count
Character damage and aging
Character histories and/or ancestral trees
Large scale dynamic events
Player rating system
Taxes for organizations
Dead (wounded) body recovery
Player or organization ran medical facilities
User generated content
Shared organization hangars
Combined arms missions
Location for contributors' names to be found in the PU
Organization reputation system
Damageable cyborg limbs and cybernetic repair facilities
Dynamic social interaction with NPCs
Galactapedia
Space creatures
Planet day/night cycle
Cargo damage (item damage)
Potential in-game “Voice Attack” system
NPC generation
Realistic audio options
Personally owned NPCs
Farming
Your name in the game
Getting everyone into the same instance
More economical or versatile corvettes
Planetary ship entry
Repair and items system capability
Character customization
Ship connected to user online/offline status
Picking up objects on planets
Multi-monitor HUD
Large ship damage control lockers
Dogfights through space stations
Ship persistence
Stealth game play
Ability for privateers/corsairs/buccaneers
Landing on planets
Procedurally generated environments
Starfarer's refueling mechanic
Rigging
Anchoring to an asteroid
Killboards (outside Arena Commander)
NPC ranks
Thruster trails
Non-lethal combat modules
Raid supply shipments
Hidden ship compartments
Catapulting through space
Locking ships
Jury rig repairing
Dynamic weather
Automatic battle flight pattern
Living spaces
Insurance for pilots
Mining
Escape pods
Extreme ship maneuvers
Start up sequence for large multi-crew ships
Remotely hacking ships
Pacing NPC's
Incentives to keep your original ship's Hull
Game generated missions
Communication between two ships
Ship armor
NPC crews
Guild wars
Trading
Inflation and deflation (money value)
Hiring NPC's for missions
Travelling in fleets
Tactical game modes in Star Marine
Trading weapons in the Star Marine
Player generated content
Assigning ships to landing zones
UI customization
Radar features
Future playable maps
Ships developed by the community
Warning NPC's of attack
NPC crew AI
Clothing damage
Character creator
Interior damage system
Roaming floating structures
Vehicles for planetside
NPC dialogue
Player owned cargo space
NPC population in the PU
Ship aging
Linux client
In-game banking
Medic and surgeon skill progression
Mining and resource gathering
Fabricate weapons/armor/ship parts
Join in-progress free flight games
Hangar parties & instancing
Physical grappling beam
Multi-crew keycards
Repairing Gold Horizon space stations
Natural areas in the 'Verse
FPS environmental hazards
Store ore in your hangar
Organic ships
Ship spoofing
Non-combat ships
Search players for weapons
Flying a ship without a hud
Starting wars between the different races
NPCs react to weapons
Drop pods
Org recruiting NPCs
NPCs using different loadouts
Resource spawning
NPC & human scanning
Location based damage for petsFeatures advertised at CitizenCon 2014 but not delivered
Missile and countermeasure improvements
Advanced power management
Organizations 2.0 (with deep game integration)
Landing on ArcCorpFeatures advertized at CitizenCon 2015 but not delivered
Million Mile High Club
Star Citizen HOTAS from SaitekFeatures advertised at CitizenCon 2016 but not delivered
Refining and processing
Quantum interdiction
Escort
Salvage
Mercenary - covert operations
Rescue
Travel to multiple Star Systems
Exploration and discovery
Science and researchKickstarter promises broken or not delivered
Squadron 42 (Single player)
Online or offline play
Drop in / drop out co-op play
Star Citizen (Multiplayer, also known as Persistent Universe)
Mod-able multiplayer
Private servers "hosted by YOU"
No subscriptions
No pay-to-win
Controller agnosticism ("We’ve all got our preferences, so why be forced to choose?")
Actions of the players impact the universe and become part of its history and lore
Fully dynamic economy driven by player actions
Backer rewards
Full Star Citizen soundtrack
42 page book "Squadron 42 Manual"
42 page book "The Making of Star Citizen"
42 page book "Engineering Manual for Modders"
Star Citizen novella written by Dave Haddock
Spaceship shaped USB stick
SG.hu - Fórum - Star Citizen (2024)
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